; I stole this from the Complex skin, cause hey I thought it was cool :)
; (and cause I'm too lazy to document it myself. :)
; The original author is Adam Kennedy <adamk@iname.com>
;
; Hope you don't mind Adam :)
;
;
; -Justin
;
;
; P.S. you can use the section names [WindowShade] and [Equalizer]
; for obvious purposes =)
;
;
;                    REGION.TXT STRUCTURE FOR DEFINING SKIN MASKS
;
;The region information comes without any supporting documentation
;so I thought I might as well make some.
;
;The region.txt in WinAmp 1.92 allows us to some interesting things with transparencies
;But how does it work?
;
;Well, basically, it lets you define a set of polygons. Anything inside a polygon is drawn. Anything not in a polygon is not drawn. Simple heh?
;For how to define it have a look below at the first block. Un-comment it now. Don't worry about commenting the actual one lower down, if WinAmp finds multiple definitions, it only does the first and ignores the rest
;
;How to make a mask
;1. Type [Normal]. Real simple that one. (My guess is it is just for forward compatibility)
;2. Just type the NumPoints= and leave the number blank, we'll fill it in later
;3. OK, now for the fun part.
;   The co-ordinates you should type in are the OUTSIDE pixel co-ordinates in x,y format.
;   Start at the top lefthand corner and work your way CLOCKWISE around you polygon.
;   Now WinAmp ONLY accepts the PointList as one line of comma seperated variables.
;   You can use spaces, but DONT GO ONTO A NEW LINE. Clear? Good. :)
;   One last thing, don't type the first position again at the end, WinAmp joins them.
;   Putting a space between each pair is simply common sense, right?
;4. Once your done, count the number of co-ords, and fill in that number for NumPoints.
;
;Oh, as a side note, the x variables go from 0 to 275, and the y from 0 to 116.
;So if you look at the first example you can see I've gone across the second top line, gone down a bit, ducked in one pixel, gone down to the bottom, and across and back up the other side, putting another ledge on the other side.

;Main area:
[Normal]
NumPoints=12, 12    ;Do this LAST!
PointList=1,0,  274,0,  274,1,  275,1,  275,15,  274,15,  274,16,  1,16,  1,15,  0,15,  0,1,  1,1,          1,17,  274,17,  274,18,  275,18,  275,114,  274,114,  274,115,  1,115,  1,114,  0,114,  0,17,  1,18  

[Equalizer]
NumPoints=12    ;Do this LAST!
PointList=1,0,  274,0,  274,1,  275,1,  275,114,  274,114,  274,115,  1,115,  1,114,  0,114,  0,1,  1,1

[WindowShade]
NumPoints=12
PointList=1,0,  274,0,  274,1,  275,1,  275,13,  274,13,  274,14,  1,14,  1,13,  0,13,  0,1,  1,1

[EqualizerWS]
NumPoints=12
PointList=1,0,  274,0,  274,1,  275,1,  275,13,  274,13,  274,14,  1,14,  1,13,  0,13,  0,1,  1,1,
