
; x -> 275
; y ^  116

;[Normal]
NumPoints= 16
PointList= 0,0    275,0    275,39   271,43   271,73   275,77   275,116   205,116   201,112   74,112   70,116   0,116   0,77   4,73   4,43   0,39

;[Equalizer]
NumPoints= 20
PointList= 0,0   71,0    75,4   200,4   204,0  275,0    275,39   271,43   271,73   275,77   275,116   205,116   201,112   74,112   70,116   0,116   0,77   4,73   4,43   0,39  



     
;How to make a mask
;1. Type [Normal]. Real simple that one. (My guess is it is just for forward compatibility)
;2. Just type the NumPoints= and leave the number blank, we'll fill it in later
;3. OK, now for the fun part.
;   The co-ordinates you should type in are the OUTSIDE pixel co-ordinates in x,y format.
;   Start at the top lefthand corner and work your way CLOCKWISE around you polygon.
;   Now WinAmp ONLY accepts the PointList as one line of comma seperated variables.
;   You can use spaces, but DONT GO ONTO A NEW LINE. Clear? Good. :)
;   One last thing, don't type the first position again at the end, WinAmp joins them.
;   Putting a space between each pair is simply common sense, right?
;4. Once your done, count the number of co-ords, and fill in that number for NumPoints.
;
;Oh, as a side note, the x variables go from 0 to 275, and the y from 0 to 116.
;So if you look at the first example you can see I've gone across the second top line, gone down a bit, ducked in one pixel, gone down to the bottom, and across and back up the other side, putting another ledge on the other side.
